Conversion 2

Normal

Summary

Conversion 2 is a Normal-type move with no power or accuracy since it doesn't deal damage directly. Instead, Conversion 2 changes the user's type to one that resists the type of the last move used by the target. This can be advantageous in battle as it allows the user to gain a defensive edge by potentially minimizing damage from future attacks. This move was first introduced in Generation II and is notably a signature move often associated with Porygon and its evolutions. Its strategic application makes it a unique utility move, especially in scenarios where anticipating the opponent's moves is crucial.

Effect

Changes the user's type to a type either resistant or immune to the last damaging move that hit it. The new type is selected at random and cannot be a type the user already is. If there is no eligible new type, this move will fail.

Short Effect: Changes the user's type to a random type either resistant or immune to the last move used against it.

Changes the user's type to a type either resistant or immune to the last damaging move that hit it. The new type is selected at random and cannot be a type the user already is. If there is no eligible new type, this move will fail.

Game Descriptions

The user's type is made resistant.

The user's type is made resistant.

Makes the user resistant to the last attack’s type.

Makes the user resistant to the last attack’s type.

The user changes type to make itself resistant to the last attack it took.

The user changes its type to make itself resistant to the type of the attack it last took.

The user changes its type to make itself resistant to the type of the attack it last took.

The user changes its type to make itself resistant to the type of the attack it last took.

The user changes its type to make itself resistant to the type of the attack the opponent used last.

The user changes its type to make itself resistant to the type of the attack the opponent used last.

The user changes its type to make itself resistant to the type of the attack the opponent used last.

The user changes its type to make itself resistant to the type of the attack the opponent used last.

The user changes its type to make itself resistant to the type of the attack the opponent used last.

The user changes its type to make itself resistant to the type of the attack the opponent used last.

The user changes its type to make itself resistant to the type of the attack the opponent used last.

The user changes its type to make itself resistant to the type of the attack the target used last.

The user changes its type to make itself resistant to the type of the attack the target used last.

The user changes its type to make itself resistant to the type of the move the target used last.

Move Details

  • Power
  • Accuracy
  • PP 30
  • Priority 0
  • Damage Class Status
  • Generation Generation II
  • Category Unique