Entrainment

Normal

Summary

Entrainment is a Normal-type move with no power and 100% accuracy. It allows the user to change the target's Ability to match its own. This move can be strategically used in battles to neutralize or gain advantageous Abilities. For instance, a Pokémon with a beneficial Ability like Levitate can use Entrainment to bestow this Ability to an ally or remove a detrimental Ability from an opponent. However, Entrainment does not work on Pokémon with Multitype, Stance Change, Schooling, Comatose, Shields Down, Disguise, RKS System, or Battle Bond.

Effect

Changes the target's ability to match the user's. This effect ends when the target leaves battle.

Short Effect: Copies the user's ability onto the target.

Changes the target's ability to match the user's. This effect ends when the target leaves battle.

Game Descriptions

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

The user dances with an odd rhythm that compels the target to mimic it, making the target’s Ability the same as the user’s.

The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.

The user dances with an odd rhythm that compels the target to mimic it, making the target's Ability the same as the user's.

Move Details

  • Power
  • Accuracy 100%
  • PP 15
  • Priority 0
  • Damage Class Status
  • Generation Generation V
  • Category Unique

Pokémon That Learn Entrainment

seel
Seel

Types: Water

dewgong
Dewgong

Types: Water, Ice

remoraid
Remoraid

Types: Water

stantler
Stantler

Types: Normal

plusle
Plusle

Types: Electric

minun
Minun

Types: Electric

chimecho
Chimecho

Types: Psychic

luvdisc
Luvdisc

Types: Water

buneary
Buneary

Types: Normal

lopunny
Lopunny

Types: Normal

chingling
Chingling

Types: Psychic

audino
Audino

Types: Normal

leavanny
Leavanny

Types: Bug, Grass

petilil
Petilil

Types: Grass

lilligant
Lilligant

Types: Grass

durant
Durant

Types: Bug, Steel

litleo
Litleo

Types: Fire, Normal

pancham
Pancham

Types: Fighting

pangoro
Pangoro

Types: Fighting, Dark

clauncher
Clauncher

Types: Water

hawlucha
Hawlucha

Types: Fighting, Flying

dedenne
Dedenne

Types: Electric, Fairy

dewpider
Dewpider

Types: Water, Bug

araquanid
Araquanid

Types: Water, Bug

milcery
Milcery

Types: Fairy

alcremie
Alcremie

Types: Fairy

pawmi
Pawmi

Types: Electric

pawmo
Pawmo

Types: Electric, Fighting

pawmot
Pawmot

Types: Electric, Fighting

cetoddle
Cetoddle

Types: Ice

audino-mega
Audino-Mega

Types: Normal, Fairy

lopunny-mega
Lopunny-Mega

Types: Normal, Fighting

araquanid-totem
Araquanid-Totem

Types: Water, Bug

lilligant-hisui
Lilligant-Hisui

Types: Grass, Fighting