Mean Look

Normal

Summary

Mean Look is a Normal-type move with no power and perfect accuracy. When used, it prevents the target from escaping or switching out as long as the user remains on the field. This move is commonly employed to trap opponents, making it useful for executing strategies that involve setting up or applying continuous pressure. Despite its lack of offensive capability, Mean Look can be a critical component in battles where control over the opponent's actions is crucial.

Effect

The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.

Short Effect: Prevents the target from leaving battle.

The target cannot switch out normally. Ignores accuracy and evasion modifiers. This effect ends when the user leaves the field. The target may still escape by using baton pass, u turn, or a shed shell. Both the user and the target pass on this effect with baton pass.

Game Descriptions

Prevents fleeing or switching.

Prevents fleeing or switching.

Fixes the foe with a mean look that prevents escape.

Fixes the foe with a mean look that prevents escape.

The foe is fixed with a mean look that prevents it from escaping.

The user affixes the foe with a dark, arresting look. The target becomes unable to flee.

The user affixes the foe with a dark, arresting look. The target becomes unable to flee.

The user affixes the foe with a dark, arresting look. The target becomes unable to flee.

The user pins the target with a dark, arresting look. The target becomes unable to flee.

The user pins the target with a dark, arresting look. The target becomes unable to flee.

The user pins the target with a dark, arresting look. The target becomes unable to flee.

The user pins the target with a dark, arresting look. The target becomes unable to flee.

The user pins the target with a dark, arresting look. The target becomes unable to flee.

The user pins the target with a dark, arresting look. The target becomes unable to flee.

The user pins the target with a dark, arresting look. The target becomes unable to flee.

The user pins the target with a dark, arresting look. The target becomes unable to flee.

The user pins the target with a dark, arresting look. The target becomes unable to flee.

The user pins the target with a dark, arresting look. The target becomes unable to flee.

Move Details

  • Power
  • Accuracy
  • PP 5
  • Priority 0
  • Damage Class Status
  • Generation Generation II
  • Category Unique

Pokémon That Learn Mean Look

zubat
Zubat

Types: Poison, Flying

golbat
Golbat

Types: Poison, Flying

grimer
Grimer

Types: Poison

gastly
Gastly

Types: Ghost, Poison

haunter
Haunter

Types: Ghost, Poison

gengar
Gengar

Types: Ghost, Poison

jynx
Jynx

Types: Ice, Psychic

hoothoot
Hoothoot

Types: Normal, Flying

crobat
Crobat

Types: Poison, Flying

umbreon
Umbreon

Types: Dark

murkrow
Murkrow

Types: Dark, Flying

misdreavus
Misdreavus

Types: Ghost

girafarig
Girafarig

Types: Normal, Psychic

smoochum
Smoochum

Types: Ice, Psychic

ralts
Ralts

Types: Psychic, Fairy

sableye
Sableye

Types: Dark, Ghost

duskull
Duskull

Types: Ghost

dusclops
Dusclops

Types: Ghost

absol
Absol

Types: Dark

mismagius
Mismagius

Types: Ghost

honchkrow
Honchkrow

Types: Dark, Flying

dusknoir
Dusknoir

Types: Ghost

snivy
Snivy

Types: Grass

servine
Servine

Types: Grass

serperior
Serperior

Types: Grass

patrat
Patrat

Types: Normal

watchog
Watchog

Types: Normal

sandile
Sandile

Types: Ground, Dark

yamask
Yamask

Types: Ghost

cofagrigus
Cofagrigus

Types: Ghost

gothita
Gothita

Types: Psychic

pawniard
Pawniard

Types: Dark, Steel

vullaby
Vullaby

Types: Dark, Flying

mandibuzz
Mandibuzz

Types: Dark, Flying

meowstic-male
Meowstic-Male

Types: Psychic

hawlucha
Hawlucha

Types: Fighting, Flying

tapu-koko
Tapu-Koko

Types: Electric, Fairy

tapu-lele
Tapu-Lele

Types: Psychic, Fairy

tapu-bulu
Tapu-Bulu

Types: Grass, Fairy

tapu-fini
Tapu-Fini

Types: Water, Fairy

runerigus
Runerigus

Types: Ground, Ghost

flutter-mane
Flutter-Mane

Types: Ghost, Fairy

wo-chien
Wo-Chien

Types: Dark, Grass

chien-pao
Chien-Pao

Types: Dark, Ice

ting-lu
Ting-Lu

Types: Dark, Ground

chi-yu
Chi-Yu

Types: Dark, Fire

pecharunt
Pecharunt

Types: Poison, Ghost

gengar-mega
Gengar-Mega

Types: Ghost, Poison

absol-mega
Absol-Mega

Types: Dark

sableye-mega
Sableye-Mega

Types: Dark, Ghost

grimer-alola
Grimer-Alola

Types: Poison, Dark

yamask-galar
Yamask-Galar

Types: Ground, Ghost