Punishment

Dark

Summary

Punishment is a Dark-type move with varying power and 100% accuracy. The move's power increases based on the number of stat boosts the target has accumulated, with each positive stat change adding 20 power, up to a maximum of 200. This makes Punishment particularly effective against opponents that rely on boosting their stats. However, if the target has no stat boosts, the move's power remains low. Due to its unique scaling mechanic, Punishment can be a strategic option in battles against setup-oriented opponents.

Effect

Inflicts regular damage. Power starts at 60 and is increased by 20 for every stage any of the target's stats has been raised, capping at 200. Accuracy and evasion modifiers do not increase this move's power.

Short Effect: Power increases against targets with more raised stats, up to a maximum of 200.

Inflicts regular damage. Power starts at 60 and is increased by 20 for every stage any of the target's stats has been raised, capping at 200. Accuracy and evasion modifiers do not increase this move's power.

Game Descriptions

This attack’s power increases the more the foe has powered up with stat changes.

This attack’s power increases the more the foe has powered up with stat changes.

This attack’s power increases the more the foe has powered up with stat changes.

This attack’s power increases the more the target has powered up with stat changes.

This attack’s power increases the more the target has powered up with stat changes.

The more the target has powered up with stat changes, the greater the move’s power.

The more the target has powered up with stat changes, the greater the move’s power.

The more the target has powered up with stat changes, the greater the move’s power.

The more the target has powered up with stat changes, the greater the move’s power.

The more the target has powered up with stat changes, the greater the move’s power.

This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Move Details

  • Power
  • Accuracy 100%
  • PP 5
  • Priority 0
  • Damage Class Physical
  • Generation Generation IV
  • Category Damage

Pokémon That Learn Punishment

meowth
Meowth

Types: Normal

mankey
Mankey

Types: Fighting

primeape
Primeape

Types: Fighting

igglybuff
Igglybuff

Types: Normal, Fairy

murkrow
Murkrow

Types: Dark, Flying

sneasel
Sneasel

Types: Dark, Ice

houndour
Houndour

Types: Dark, Fire

miltank
Miltank

Types: Normal

lugia
Lugia

Types: Psychic, Flying

ho-oh
Ho-Oh

Types: Fire, Flying

slaking
Slaking

Types: Normal

sableye
Sableye

Types: Dark, Ghost

mawile
Mawile

Types: Steel, Fairy

seviper
Seviper

Types: Poison

absol
Absol

Types: Dark

infernape
Infernape

Types: Fire, Fighting

stunky
Stunky

Types: Poison, Dark

weavile
Weavile

Types: Dark, Ice

arceus
Arceus

Types: Normal

zorua
Zorua

Types: Dark

zoroark
Zoroark

Types: Dark

vullaby
Vullaby

Types: Dark, Flying

mandibuzz
Mandibuzz

Types: Dark, Flying

landorus-incarnate
Landorus-Incarnate

Types: Ground, Flying

tsareena
Tsareena

Types: Grass

type-null
Type-Null

Types: Normal

silvally
Silvally

Types: Normal

landorus-therian
Landorus-Therian

Types: Ground, Flying

mawile-mega
Mawile-Mega

Types: Steel, Fairy

absol-mega
Absol-Mega

Types: Dark

sableye-mega
Sableye-Mega

Types: Dark, Ghost

meowth-alola
Meowth-Alola

Types: Dark