Stockpile

Normal

Summary

Stockpile is a Normal-type status move with no power and perfect accuracy. It allows the user to store energy for up to three turns, raising its Defense and Special Defense stats by one stage each time it is used. Stockpile can be combined with two other moves, Spit Up and Swallow. Spit Up releases the stored energy to deal damage to the opponent, while Swallow consumes the stored energy to heal the user. Both the healing and damage effects are dependent on the number of times Stockpile has been used, up to a maximum of three. This move is favored for strategic play to boost defensive stats and provide versatile options in battle.

Effect

Raises the user's Defense and Special Defense by one stage each. Stores energy for use with spit up and swallow. Up to three levels of energy can be stored, and all are lost if the user leaves the field. Energy is still stored even if the stat boosts cannot be applied. If the user uses baton pass, the stat boosts are passed as normal, but the stored energy is not.

Short Effect: Stores energy up to three times for use with Spit Up and Swallow.

Raises the user's Defense and Special Defense by one stage each. Stores energy for use with spit up and swallow. Up to three levels of energy can be stored, and all are lost if the user leaves the field. Energy is still stored even if the stat boosts cannot be applied. If the user uses baton pass, the stat boosts are passed as normal, but the stored energy is not.

Game Descriptions

Charges up power for up to 3 turns.

Charges up power for up to 3 turns.

The user charges up power for use later. It can be used three times.

The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.

The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.

The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.

The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.

The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.

The user stores power and boosts its Defense and Sp. Def stats. This move can be used up to three times.

Move Details

  • Power
  • Accuracy
  • PP 20
  • Priority 0
  • Damage Class Status
  • Generation Generation III
  • Category Unique

Pokémon That Learn Stockpile

ekans
Ekans

Types: Poison

arbok
Arbok

Types: Poison

jigglypuff
Jigglypuff

Types: Normal, Fairy

wigglytuff
Wigglytuff

Types: Normal, Fairy

victreebel
Victreebel

Types: Grass, Poison

seel
Seel

Types: Water

dewgong
Dewgong

Types: Water, Ice

grimer
Grimer

Types: Poison

koffing
Koffing

Types: Poison

snorlax
Snorlax

Types: Normal

lanturn
Lanturn

Types: Water, Electric

wooper
Wooper

Types: Water, Ground

qwilfish
Qwilfish

Types: Water, Poison

slugma
Slugma

Types: Fire

magcargo
Magcargo

Types: Fire, Rock

pelipper
Pelipper

Types: Water, Flying

mawile
Mawile

Types: Steel, Fairy

gulpin
Gulpin

Types: Poison

swalot
Swalot

Types: Poison

numel
Numel

Types: Fire, Ground

seviper
Seviper

Types: Poison

lileep
Lileep

Types: Rock, Grass

cradily
Cradily

Types: Rock, Grass

spheal
Spheal

Types: Ice, Water

turtwig
Turtwig

Types: Grass

grotle
Grotle

Types: Grass

torterra
Torterra

Types: Grass, Ground

shellos
Shellos

Types: Water

drifloon
Drifloon

Types: Ghost, Flying

drifblim
Drifblim

Types: Ghost, Flying

munchlax
Munchlax

Types: Normal

hippopotas
Hippopotas

Types: Ground

carnivine
Carnivine

Types: Grass

trubbish
Trubbish

Types: Poison

garbodor
Garbodor

Types: Poison

heatmor
Heatmor

Types: Fire

mareanie
Mareanie

Types: Poison, Water

dewpider
Dewpider

Types: Water, Bug

araquanid
Araquanid

Types: Water, Bug

sandygast
Sandygast

Types: Ghost, Ground

komala
Komala

Types: Normal

guzzlord
Guzzlord

Types: Dark, Dragon

skwovet
Skwovet

Types: Normal

greedent
Greedent

Types: Normal

cramorant
Cramorant

Types: Flying, Water

overqwil
Overqwil

Types: Dark, Poison

lechonk
Lechonk

Types: Normal

wattrel
Wattrel

Types: Electric, Flying

mawile-mega
Mawile-Mega

Types: Steel, Fairy

rattata-alola
Rattata-Alola

Types: Dark, Normal

grimer-alola
Grimer-Alola

Types: Poison, Dark

cramorant-gulping
Cramorant-Gulping

Types: Flying, Water

cramorant-gorging
Cramorant-Gorging

Types: Flying, Water

qwilfish-hisui
Qwilfish-Hisui

Types: Dark, Poison

wooper-paldea
Wooper-Paldea

Types: Poison, Ground