High Jump Kick

Fighting

Summary

High Jump Kick is a Fighting-type move with 130 power and 90% accuracy. If the move misses, the user takes crash damage equal to half of its maximum HP. High Jump Kick is known for its high risk and high reward, making it a favorite among competitive players who use it strategically for its significant damage potential. Originating in Generation I, it has increased in power over the generations, making it a formidable attack when it hits, but potentially costly when it doesn't.

Effect

Inflicts regular damage. If this move misses, is blocked by protect or detect, or has no effect, the user takes damage equal to half of its max HP rounded down. This move cannot be used while gravity is in effect.

Short Effect: If the user misses, it takes half the damage it would have inflicted in recoil.

Inflicts regular damage. If this move misses, is blocked by protect or detect, or has no effect, the user takes damage equal to half of its max HP rounded down. This move cannot be used while gravity is in effect.

Game Descriptions

May miss and hurt the user.

May miss and hurt the user.

A jumping knee kick. If it misses, the user is hurt.

A jumping knee kick. If it misses, the user is hurt.

A strong jumping knee kick. If it misses, the user is hurt.

The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.

The target is attacked with a knee kick from a jump. If this move misses, the user takes damage instead.

Move Details

  • Power 130
  • Accuracy 90%
  • PP 10
  • Priority 0
  • Damage Class Physical
  • Generation Generation I
  • Category Damage

Pokémon That Learn High Jump Kick

hitmonlee
Hitmonlee

Types: Fighting

hitmonchan
Hitmonchan

Types: Fighting

tyrogue
Tyrogue

Types: Fighting

hitmontop
Hitmontop

Types: Fighting

blaziken
Blaziken

Types: Fire, Fighting

meditite
Meditite

Types: Fighting, Psychic

medicham
Medicham

Types: Fighting, Psychic

lopunny
Lopunny

Types: Normal

riolu
Riolu

Types: Fighting

scraggy
Scraggy

Types: Dark, Fighting

scrafty
Scrafty

Types: Dark, Fighting

mienfoo
Mienfoo

Types: Fighting

mienshao
Mienshao

Types: Fighting

hawlucha
Hawlucha

Types: Fighting, Flying

tsareena
Tsareena

Types: Grass

pheromosa
Pheromosa

Types: Bug, Fighting

scorbunny
Scorbunny

Types: Fire

raboot
Raboot

Types: Fire

cinderace
Cinderace

Types: Fire

blaziken-mega
Blaziken-Mega

Types: Fire, Fighting

medicham-mega
Medicham-Mega

Types: Fighting, Psychic

lopunny-mega
Lopunny-Mega

Types: Normal, Fighting