hitmontop

hitmontop

Attributes

  • Species: Hitmontop
  • Base Experience: 159
  • Height: 14
  • Weight: 480
  • Is Default: True
  • Order: 170
  • Base Happiness: 70
  • Capture Rate: 45
  • Color: Brown
  • Egg Groups: Humanshape
  • Gender Rate: 0
  • Has No Gender Differences
  • Hatch Counter: 25
  • Habitat: Urban
  • Is Baby: False
  • Is Legendary: False
  • Is Mythical: False
  • Shape: Upright

Stats

  • HP
    50
  • Attack
    95
  • Defense
    95
  • Special Attack
    35
  • Special Defense
    110
  • Speed
    70

Abilities

Held items

    None

Summary

Hitmontop is a Fighting-type Pokémon introduced in Generation II.

Type: Fighting

Abilities:

  • Intimidate: Lowers the opposing Pokémon's Attack stat upon entering battle.
  • Technician: Powers up the Pokémon's weaker moves.
  • Steadfast (Hidden Ability): Raises the Speed stat by one stage every time the Pokémon flinches.

Physical Characteristics:

  • Hitmontop resembles a small humanoid figure with a rounded, blue body and a large, upside-down, cone-shaped head.
  • It balances on a single spike protruding from the top of its head, mimicking a spinning top.
  • Its arms and legs are short and stubby, with rounded feet and hands.
  • It has brown bands on its wrists, ankles, and chest, creating a belt-like appearance.

Behavior and Habitat:

  • Hitmontop is known for its unique spinning technique, which it uses both in battle and for travel.
  • It is said to train by spinning on its head, perfecting its balance and honing its combat skills.
  • Typically found in mountainous regions where it can practice its spinning techniques in difficult terrain.
  • Hitmontop forms strong bonds with trainers who appreciate its dedication and unique fighting style.

In Battle:

  • Hitmontop is a versatile fighter known for its balanced stats and ability to execute a variety of combat strategies.
  • Commonly uses moves like Rapid Spin to remove hazards and Close Combat for powerful strikes.
  • Its Intimidate ability makes it a strong counter to physical attackers.
  • Often employed as a defensive or support Pokémon, utilizing moves like Fake Out and Mach Punch to disrupt opponents.

Evolution:

  • Evolves from Tyrogue starting at level 20 when Tyrogue's Attack and Defense stats are equal.
  • Does not evolve into or from any other Pokémon.

Interesting Facts:

  • The spinning motion of Hitmontop is inspired by the capoeira martial art, which combines elements of dance and combat.
  • It is unique among its evolutionary family for its ability to balance perfectly on its head.
  • Hitmontop's name is derived from the words "hit," "mont," a reference to martial arts, and "top," referring to its spinning.
  • In competitive play, Hitmontop's versatility and ability to disrupt the opponent's strategy have made it a popular choice in various formats.

Pokémon Sprites

front_default
Front Default
back_default
Back Default
front_shiny
Front Shiny
back_shiny
Back Shiny

Evolution Chain

Tyrogue - 236
tyrogue Image
Hitmonlee - 106
hitmonlee Image

Min. Lvl 20

View Details
Hitmonchan - 107
hitmonchan Image

Min. Lvl 20

View Details
Hitmontop - 237
hitmontop Image

Min. Lvl 20

View Details

Flavor Text Entries

  • Gold: If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
  • Silver: It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
  • Crystal: After doing a handstand to throw off the opponent's timing, it presents its fancy kick moves.
  • Ruby: HITMONTOP spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.
  • Sapphire: HITMONTOP spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.
  • Emerald: Its technique of kicking while spinning is a remarkable mix of both offense and defense. HITMONTOP travel faster spinning than they do walking.
  • Firered: It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
  • Leafgreen: If you become enchanted by its smooth, elegant, dance-like kicks, you may get drilled hard.
  • Diamond: It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.
  • Pearl: It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.
  • Platinum: It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.
  • Heartgold: If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you’d like.
  • Soulsilver: It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
  • Black: It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.
  • White: It fights while spinning like a top. The centrifugal force boosts its destructive power by ten.
  • Black-2: It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
  • White-2: It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
  • X: It fights while spinning like a top. The centrifugal force boosts its destructive power by 10.
  • Y: If you are enchanted by its smooth, dance-like kicks, you may get a closer experience with one than you’d like.
  • Omega-Ruby: Hitmontop spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.
  • Alpha-Sapphire: Hitmontop spins on its head at high speed, all the while delivering kicks. This technique is a remarkable mix of both offense and defense at the same time. The Pokémon travels faster spinning than it does walking.
  • Sword: It launches kicks while spinning. If it spins at high speed, it may bore its way into the ground.
  • Shield: After doing a handstand to throw off the opponent’s timing, it presents its fancy kick moves.