Facade

Normal

Summary

Facade is a Normal-type move with 70 power and 100% accuracy. Its unique feature is that its power doubles to 140 if the user is inflicted with a major status condition such as poison, burn, or paralysis. This makes Facade an exceptionally powerful move under the right conditions, often seen in strategies that involve intentionally inflicting a status condition on the user's Pokémon to maximize damage. Despite being a Normal-type move, it can't be used to attack Ghost-types unless the user has the ability Scrappy or the move is combined with specific mechanics like Foresight or Odor Sleuth. Facade is a popular choice for Pokémon with the Guts ability, which further increases its Attack when afflicted by a status condition.

Effect

Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.

Short Effect: Power doubles if user is burned, paralyzed, or poisoned.

Inflicts regular damage. If the user is burned, paralyzed, or poisoned, this move has double power.

Game Descriptions

Boosts ATTACK when burned, paralyzed, or poisoned.

Boosts ATTACK when burned, paralyzed, or poisoned.

An attack that is boosted if user is burned, poisoned, or paralyzed.

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

This attack move doubles its power if the user is poisoned, burned, or paralyzed.

This move's power is doubled if the user is poisoned, burned, or paralyzed.

Move Details

  • Power 70
  • Accuracy 100%
  • PP 20
  • Priority 0
  • Damage Class Physical
  • Generation Generation III
  • Category Damage