cacturne

cacturne

Attributes

  • Species: Cacturne
  • Base Experience: 166
  • Height: 13
  • Weight: 774
  • Is Default: True
  • Order: 444
  • Base Happiness: 35
  • Capture Rate: 60
  • Color: Green
  • Egg Groups: Plant , Humanshape
  • Gender Rate: 4
  • Has Gender Differences
  • Hatch Counter: 20
  • Habitat: Rough-Terrain
  • Is Baby: False
  • Is Legendary: False
  • Is Mythical: False
  • Shape: Humanoid

Stats

  • HP
    70
  • Attack
    115
  • Defense
    60
  • Special Attack
    115
  • Special Defense
    60
  • Speed
    55

Abilities

Held items

  • Poison-Barb
  • Sticky-Barb

Summary

Cacturne is a dual-type Grass/Dark Pokémon known for its distinct and eerie appearance. Resembling a scarecrow, Cacturne has a humanoid shape with green, cactus-like skin, a pointed hat-like head, and a permanent sinister grin. It evolves from Cacnea starting at level 32.

Type: Grass/Dark

Abilities: - Sand Veil: This ability increases Cacturne's evasion by 20% in a sandstorm, making it harder for opponents to hit it. - Hidden Ability (Water Absorb): With this ability, Cacturne can restore its HP by 25% of its maximum when hit by a Water-type move, effectively nullifying Water-type attacks.

Interesting Facts: - Cacturne is often depicted as a nocturnal Pokémon that follows travelers through the desert. Once its prey becomes exhausted, Cacturne will close in and begin its attack. - Given its Grass/D

Pokémon Sprites

front_default
Front Default
back_default
Back Default
front_female
Front Female
front_shiny
Front Shiny
back_shiny
Back Shiny
front_shiny_female
Front Shiny Female

Evolution Chain

Cacnea - 331
cacnea Image
Cacturne - 332
cacturne Image

Min. Lvl 32

View Details

Flavor Text Entries

  • Ruby: During the daytime, CACTURNE remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
  • Sapphire: If a traveler is going through a desert in the thick of night, CACTURNE will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.
  • Emerald: After spending thousands of years in harsh deserts, its blood transformed into the same substances as sand. It is nocturnal, so it hunts at night.
  • Firered: It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.
  • Leafgreen: It lives in deserts. It becomes active at night when it hunts for prey exhausted from the desert’s heat.
  • Diamond: It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
  • Pearl: It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
  • Platinum: It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
  • Heartgold: Packs of them follow travelers through the desert until the travelers can no longer move.
  • Soulsilver: Packs of them follow travelers through the desert until the travelers can no longer move.
  • Black: It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
  • White: It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
  • Black-2: It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
  • White-2: It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
  • X: It becomes active at night, seeking prey that is exhausted from the day’s desert heat.
  • Y: Packs of them follow travelers through the desert until the travelers can no longer move.
  • Omega-Ruby: During the daytime, Cacturne remains unmoving so that it does not lose any moisture to the harsh desert sun. This Pokémon becomes active at night when the temperature drops.
  • Alpha-Sapphire: If a traveler is going through a desert in the thick of night, Cacturne will follow in a ragtag group. The Pokémon are biding their time, waiting for the traveler to tire and become incapable of moving.