Destiny Bond

Ghost

Summary

Destiny Bond is a Ghost-type move with no power and perfect accuracy. When a Pokémon uses Destiny Bond, if it faints as a direct result of an opponent's move in the same turn, the opponent also faints. This move is particularly strategic, often used to take down stronger opponents or force a switch in competitive play. Destiny Bond's effects only last until the user’s next action, making timing crucial. It does not affect Pokémon with the ability Damp. Destiny Bond can add a layer of psychological warfare, as opponents must carefully consider their moves to avoid being taken down alongside the user.

Effect

If the user faints before its next move, the Pokémon that fainted it will automatically faint. End-of-turn damage is ignored. This move cannot be selected by assist or metronome.

Short Effect: If the user faints this turn, the target automatically will, too.

If the user faints before its next move, the Pokémon that fainted it will automatically faint. End-of-turn damage is ignored. This move cannot be selected by assist or metronome.

Game Descriptions

The foe faints if the user does.

The foe faints if the user does.

If the user faints, the foe is also made to faint.

If the user faints, the foe is also made to faint.

If the user faints, the foe delivering the final hit also faints.

When this move is used, if the user faints, the foe that landed the knockout hit also faints.

When this move is used, if the user faints, the foe that landed the knockout hit also faints.

When this move is used, if the user faints, the foe that landed the knockout hit also faints.

When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.

If the user is knocked out after using this move, the Pokémon that knocked it out will also faint. This move's chance of failing rises if it is used in succession.

Move Details

  • Power
  • Accuracy
  • PP 5
  • Priority 0
  • Damage Class Status
  • Generation Generation II
  • Category Unique

Pokémon That Learn Destiny Bond

gastly
Gastly

Types: Ghost, Poison

haunter
Haunter

Types: Ghost, Poison

gengar
Gengar

Types: Ghost, Poison

koffing
Koffing

Types: Poison

weezing
Weezing

Types: Poison

misdreavus
Misdreavus

Types: Ghost

wobbuffet
Wobbuffet

Types: Psychic

qwilfish
Qwilfish

Types: Water, Poison

delibird
Delibird

Types: Ice, Flying

houndour
Houndour

Types: Dark, Fire

ralts
Ralts

Types: Psychic, Fairy

gulpin
Gulpin

Types: Poison

carvanha
Carvanha

Types: Water, Dark

cacnea
Cacnea

Types: Grass

cacturne
Cacturne

Types: Grass, Dark

shuppet
Shuppet

Types: Ghost

duskull
Duskull

Types: Ghost

wynaut
Wynaut

Types: Psychic

vespiquen
Vespiquen

Types: Bug, Flying

drifloon
Drifloon

Types: Ghost, Flying

drifblim
Drifblim

Types: Ghost, Flying

spiritomb
Spiritomb

Types: Ghost, Dark

dusknoir
Dusknoir

Types: Ghost

froslass
Froslass

Types: Ice, Ghost

giratina-altered
Giratina-Altered

Types: Ghost, Dragon

yamask
Yamask

Types: Ghost

cofagrigus
Cofagrigus

Types: Ghost

frillish
Frillish

Types: Water, Ghost

jellicent
Jellicent

Types: Water, Ghost

elgyem
Elgyem

Types: Psychic

honedge
Honedge

Types: Steel, Ghost

inkay
Inkay

Types: Dark, Psychic

malamar
Malamar

Types: Dark, Psychic

phantump
Phantump

Types: Ghost, Grass

trevenant
Trevenant

Types: Ghost, Grass

pumpkaboo-average
Pumpkaboo-Average

Types: Ghost, Grass

hoopa
Hoopa

Types: Psychic, Ghost

sandygast
Sandygast

Types: Ghost, Ground

mimikyu-disguised
Mimikyu-Disguised

Types: Ghost, Fairy

runerigus
Runerigus

Types: Ground, Ghost

overqwil
Overqwil

Types: Dark, Poison

charcadet
Charcadet

Types: Fire

maschiff
Maschiff

Types: Dark

greavard
Greavard

Types: Ghost

iron-valiant
Iron-Valiant

Types: Fairy, Fighting

pecharunt
Pecharunt

Types: Poison, Ghost

giratina-origin
Giratina-Origin

Types: Ghost, Dragon

pumpkaboo-small
Pumpkaboo-Small

Types: Ghost, Grass

pumpkaboo-large
Pumpkaboo-Large

Types: Ghost, Grass

pumpkaboo-super
Pumpkaboo-Super

Types: Ghost, Grass

gengar-mega
Gengar-Mega

Types: Ghost, Poison

hoopa-unbound
Hoopa-Unbound

Types: Psychic, Dark

mimikyu-busted
Mimikyu-Busted

Types: Ghost, Fairy

weezing-galar
Weezing-Galar

Types: Poison, Fairy

corsola-galar
Corsola-Galar

Types: Ghost

yamask-galar
Yamask-Galar

Types: Ground, Ghost

qwilfish-hisui
Qwilfish-Hisui

Types: Dark, Poison