Ingrain

Grass

Summary

Ingrain is a Grass-type status move with no power and perfect accuracy. When used, it causes the user to plant its roots, restoring 1/16th of its maximum HP at the end of each turn. However, once rooted, the user cannot switch out or be forcibly switched out by moves such as Roar or Whirlwind. The user is also immune to moves that would force it to flee, such as Dragon Tail. Additionally, Ingrain negates the effects of partial trapping moves like Fire Spin. Ingrain is often used for its healing benefits, especially in combination with other recovery or defensive strategies.

Effect

Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to ground attacks, it will now take normal damage from them. roar and whirlwind will not affect the user. The user cannot use magnet rise. The user may still use u turn to leave the field. This effect can be passed with baton pass.

Short Effect: Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.

Prevents the user from switching out. User regains 1/16 of its max HP at the end of every turn. If the user was immune to ground attacks, it will now take normal damage from them. roar and whirlwind will not affect the user. The user cannot use magnet rise. The user may still use u turn to leave the field. This effect can be passed with baton pass.

Game Descriptions

Lays roots that restore HP. The user can’t switch out.

Lays roots that restore HP. The user can’t switch out.

The user lays roots that restore HP on every turn. It can’t switch out.

The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.

The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.

The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

The user lays roots that restore its HP on every turn. Because it is rooted, it can’t switch out.

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

The user lays roots that restore its HP on every turn. Because it’s rooted, it can’t switch out.

The user lays roots that restore its HP on every turn. Because it's rooted, it can't switch out.

The user lays roots that restore its own HP every turn. Because the user is now rooted, it can't switch out.

Move Details

  • Power
  • Accuracy
  • PP 20
  • Priority 0
  • Damage Class Status
  • Generation Generation III
  • Category Ailment

Pokémon That Learn Ingrain

bulbasaur
Bulbasaur

Types: Grass, Poison

ivysaur
Ivysaur

Types: Grass, Poison

venusaur
Venusaur

Types: Grass, Poison

oddish
Oddish

Types: Grass, Poison

gloom
Gloom

Types: Grass, Poison

vileplume
Vileplume

Types: Grass, Poison

bellsprout
Bellsprout

Types: Grass, Poison

weepinbell
Weepinbell

Types: Grass, Poison

victreebel
Victreebel

Types: Grass, Poison

exeggcute
Exeggcute

Types: Grass, Psychic

tangela
Tangela

Types: Grass

chikorita
Chikorita

Types: Grass

bayleef
Bayleef

Types: Grass

meganium
Meganium

Types: Grass

bellossom
Bellossom

Types: Grass

sunkern
Sunkern

Types: Grass

sunflora
Sunflora

Types: Grass

corsola
Corsola

Types: Water, Rock

roselia
Roselia

Types: Grass, Poison

cacnea
Cacnea

Types: Grass

cacturne
Cacturne

Types: Grass, Dark

lileep
Lileep

Types: Rock, Grass

cradily
Cradily

Types: Rock, Grass

roserade
Roserade

Types: Grass, Poison

carnivine
Carnivine

Types: Grass

snover
Snover

Types: Grass, Ice

abomasnow
Abomasnow

Types: Grass, Ice

tangrowth
Tangrowth

Types: Grass

petilil
Petilil

Types: Grass

maractus
Maractus

Types: Grass

foongus
Foongus

Types: Grass, Poison

amoonguss
Amoonguss

Types: Grass, Poison

ferroseed
Ferroseed

Types: Grass, Steel

ferrothorn
Ferrothorn

Types: Grass, Steel

phantump
Phantump

Types: Ghost, Grass

trevenant
Trevenant

Types: Ghost, Grass

xerneas
Xerneas

Types: Fairy

fomantis
Fomantis

Types: Grass

lurantis
Lurantis

Types: Grass

morelull
Morelull

Types: Grass, Fairy

shiinotic
Shiinotic

Types: Grass, Fairy

xurkitree
Xurkitree

Types: Electric

celesteela
Celesteela

Types: Steel, Flying

capsakid
Capsakid

Types: Grass

brute-bonnet
Brute-Bonnet

Types: Grass, Dark

wo-chien
Wo-Chien

Types: Dark, Grass

abomasnow-mega
Abomasnow-Mega

Types: Grass, Ice

lurantis-totem
Lurantis-Totem

Types: Grass