Detect

Fighting

Summary

Detect is a Fighting-type move with no power and perfect accuracy. Its primary function is to protect the user from all effects of moves that target them during the turn it is used, including damage and status effects. Detect is similar to the move Protect, but with a different typing that allows it to benefit from certain type-specific conditions. It is commonly used to scout opponents' moves, stall for time, or to gain benefits from held items or abilities that activate when avoiding damage. The chance of success for Detect decreases if used consecutively, making it less effective if spammed.

Effect

No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.

Short Effect: Prevents any moves from hitting the user this turn.

No moves will hit the user for the remainder of this turn. If the user is last to act this turn, this move will fail. If the user successfully used detect, endure, protect, quick guard, or wide guard on the last turn, this move has a 50% chance to fail. lock on, mind reader, and no guard provide a (100 – accuracy)% chance for moves to break through this move. This does not apply to one-hit KO moves (fissure, guillotine, horn drill, and sheer cold); those are always blocked by this move. thunder during rain dance and blizzard during hail have a 30% chance to break through this move. The following effects are not prevented by this move: * acupressure from an ally * curse's curse effect * Delayed damage from doom desire and future sight; however, these moves will be prevented if they are used this turn * feint, which will also end this move's protection after it hits * imprison * perish song * shadow force * Moves that merely copy the user, such as transform or psych up This move cannot be selected by assist or metronome.

Game Descriptions

Evades attack that turn. It may fail.

Evades attack that turn. It may fail.

Evades attack, but may fail if used in succession.

Evades attack, but may fail if used in succession.

Enables the user to evade all attacks. It may fail if used in succession.

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

Enables the user to evade all attacks. Its chance of failing rises if it is used in succession.

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

This move enables the user to protect itself from all attacks. Its chance of failing rises if it is used in succession.

Move Details

  • Power
  • Accuracy
  • PP 5
  • Priority 4
  • Damage Class Status
  • Generation Generation II
  • Category Unique

Pokémon That Learn Detect

pidgey
Pidgey

Types: Normal, Flying

pidgeotto
Pidgeotto

Types: Normal, Flying

pidgeot
Pidgeot

Types: Normal, Flying

spearow
Spearow

Types: Normal, Flying

fearow
Fearow

Types: Normal, Flying

pikachu
Pikachu

Types: Electric

raichu
Raichu

Types: Electric

sandshrew
Sandshrew

Types: Ground

sandslash
Sandslash

Types: Ground

nidoran-f
Nidoran-F

Types: Poison

nidorina
Nidorina

Types: Poison

nidoqueen
Nidoqueen

Types: Poison, Ground

nidoran-m
Nidoran-M

Types: Poison

nidorino
Nidorino

Types: Poison

nidoking
Nidoking

Types: Poison, Ground

clefairy
Clefairy

Types: Fairy

clefable
Clefable

Types: Fairy

jigglypuff
Jigglypuff

Types: Normal, Fairy

wigglytuff
Wigglytuff

Types: Normal, Fairy

zubat
Zubat

Types: Poison, Flying

golbat
Golbat

Types: Poison, Flying

meowth
Meowth

Types: Normal

persian
Persian

Types: Normal

mankey
Mankey

Types: Fighting

primeape
Primeape

Types: Fighting

poliwhirl
Poliwhirl

Types: Water

poliwrath
Poliwrath

Types: Water, Fighting

machop
Machop

Types: Fighting

machoke
Machoke

Types: Fighting

machamp
Machamp

Types: Fighting

farfetchd
Farfetchd

Types: Normal, Flying

cubone
Cubone

Types: Ground

marowak
Marowak

Types: Ground

hitmonlee
Hitmonlee

Types: Fighting

hitmonchan
Hitmonchan

Types: Fighting

scyther
Scyther

Types: Bug, Flying

electabuzz
Electabuzz

Types: Electric

magmar
Magmar

Types: Fire

eevee
Eevee

Types: Normal

vaporeon
Vaporeon

Types: Water

jolteon
Jolteon

Types: Electric

flareon
Flareon

Types: Fire

aerodactyl
Aerodactyl

Types: Rock, Flying

articuno
Articuno

Types: Ice, Flying

zapdos
Zapdos

Types: Electric, Flying

moltres
Moltres

Types: Fire, Flying

dratini
Dratini

Types: Dragon

dragonair
Dragonair

Types: Dragon

dragonite
Dragonite

Types: Dragon, Flying

mewtwo
Mewtwo

Types: Psychic

mew
Mew

Types: Psychic

chikorita
Chikorita

Types: Grass

bayleef
Bayleef

Types: Grass

meganium
Meganium

Types: Grass

cyndaquil
Cyndaquil

Types: Fire

quilava
Quilava

Types: Fire

typhlosion
Typhlosion

Types: Fire

totodile
Totodile

Types: Water

croconaw
Croconaw

Types: Water

feraligatr
Feraligatr

Types: Water

sentret
Sentret

Types: Normal

furret
Furret

Types: Normal

hoothoot
Hoothoot

Types: Normal, Flying

noctowl
Noctowl

Types: Normal, Flying

crobat
Crobat

Types: Poison, Flying

pichu
Pichu

Types: Electric

cleffa
Cleffa

Types: Fairy

igglybuff
Igglybuff

Types: Normal, Fairy

togepi
Togepi

Types: Fairy

togetic
Togetic

Types: Fairy, Flying

natu
Natu

Types: Psychic, Flying

xatu
Xatu

Types: Psychic, Flying

politoed
Politoed

Types: Water

aipom
Aipom

Types: Normal

yanma
Yanma

Types: Bug, Flying

espeon
Espeon

Types: Psychic

umbreon
Umbreon

Types: Dark

murkrow
Murkrow

Types: Dark, Flying

gligar
Gligar

Types: Ground, Flying

snubbull
Snubbull

Types: Fairy

granbull
Granbull

Types: Fairy

scizor
Scizor

Types: Bug, Steel

heracross
Heracross

Types: Bug, Fighting

sneasel
Sneasel

Types: Dark, Ice

swinub
Swinub

Types: Ice, Ground

piloswine
Piloswine

Types: Ice, Ground

delibird
Delibird

Types: Ice, Flying

skarmory
Skarmory

Types: Steel, Flying

houndour
Houndour

Types: Dark, Fire

houndoom
Houndoom

Types: Dark, Fire

stantler
Stantler

Types: Normal

tyrogue
Tyrogue

Types: Fighting

hitmontop
Hitmontop

Types: Fighting

elekid
Elekid

Types: Electric

magby
Magby

Types: Fire

raikou
Raikou

Types: Electric

entei
Entei

Types: Fire

suicune
Suicune

Types: Water

larvitar
Larvitar

Types: Rock, Ground

pupitar
Pupitar

Types: Rock, Ground

tyranitar
Tyranitar

Types: Rock, Dark

lugia
Lugia

Types: Psychic, Flying

ho-oh
Ho-Oh

Types: Fire, Flying

celebi
Celebi

Types: Psychic, Grass

treecko
Treecko

Types: Grass

grovyle
Grovyle

Types: Grass

sceptile
Sceptile

Types: Grass

torchic
Torchic

Types: Fire

combusken
Combusken

Types: Fire, Fighting

blaziken
Blaziken

Types: Fire, Fighting

makuhita
Makuhita

Types: Fighting

hariyama
Hariyama

Types: Fighting

sableye
Sableye

Types: Dark, Ghost

meditite
Meditite

Types: Fighting, Psychic

medicham
Medicham

Types: Fighting, Psychic

zangoose
Zangoose

Types: Normal

kecleon
Kecleon

Types: Normal

absol
Absol

Types: Dark

starly
Starly

Types: Normal, Flying

riolu
Riolu

Types: Fighting

lucario
Lucario

Types: Fighting, Steel

yanmega
Yanmega

Types: Bug, Flying

azelf
Azelf

Types: Psychic

oshawott
Oshawott

Types: Water

dewott
Dewott

Types: Water

samurott
Samurott

Types: Water

patrat
Patrat

Types: Normal

watchog
Watchog

Types: Normal

pidove
Pidove

Types: Normal, Flying

tranquill
Tranquill

Types: Normal, Flying

unfezant
Unfezant

Types: Normal, Flying

timburr
Timburr

Types: Fighting

gurdurr
Gurdurr

Types: Fighting

conkeldurr
Conkeldurr

Types: Fighting

scraggy
Scraggy

Types: Dark, Fighting

scrafty
Scrafty

Types: Dark, Fighting

zorua
Zorua

Types: Dark

mienfoo
Mienfoo

Types: Fighting

mienshao
Mienshao

Types: Fighting

hawlucha
Hawlucha

Types: Fighting, Flying

kartana
Kartana

Types: Grass, Steel

clobbopus
Clobbopus

Types: Fighting

grapploct
Grapploct

Types: Fighting

sirfetchd
Sirfetchd

Types: Fighting

kubfu
Kubfu

Types: Fighting

urshifu-single-strike
Urshifu-Single-Strike

Types: Fighting, Dark

quaxly
Quaxly

Types: Water

lokix
Lokix

Types: Bug, Dark

flamigo
Flamigo

Types: Flying, Fighting

iron-hands
Iron-Hands

Types: Fighting, Electric

medicham-mega
Medicham-Mega

Types: Fighting, Psychic

absol-mega
Absol-Mega

Types: Dark

lucario-mega
Lucario-Mega

Types: Fighting, Steel

sceptile-mega
Sceptile-Mega

Types: Grass, Dragon

sableye-mega
Sableye-Mega

Types: Dark, Ghost

farfetchd-galar
Farfetchd-Galar

Types: Fighting

zapdos-galar
Zapdos-Galar

Types: Fighting, Flying

urshifu-rapid-strike
Urshifu-Rapid-Strike

Types: Fighting, Water

zorua-hisui
Zorua-Hisui

Types: Normal, Ghost