Skull Bash

Normal

Summary

Skull Bash is a Normal-type move with 130 power and 100% accuracy. This two-turn attack requires the user to first lower its head on the initial turn, which raises its Defense stat by one stage, and then charges at the target on the second turn to deal damage. Initially introduced in Generation I, Skull Bash was one of the earlier charge moves that combined both a defensive and offensive benefit. Notably, while it has significant power, its two-turn nature makes it less commonly used in competitive play. However, its effect of boosting the user's Defense can provide strategic advantages in certain battles.

Effect

Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by sleep talk.

Short Effect: Raises the user's Defense by one stage. User charges for one turn before attacking.

Inflicts regular damage. Raises the user's Defense by one stage. User then charges for one turn before attacking. This move cannot be selected by sleep talk.

Game Descriptions

1st turn: Prepare 2nd turn: Attack

1st turn: Prepare 2nd turn: Attack

Tucks in the head, then attacks on the next turn.

Tucks in the head, then attacks on the next turn.

The user raises its DEFENSE in the 1st turn, then attacks in the 2nd turn.

The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.

The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.

The user tucks in its head to raise its Defense in the first turn, then rams the foe on the next turn.

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

The user tucks in its head to raise its Defense in the first turn, then rams the target on the next turn.

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

The user tucks in its head to raise its Defense stat on the first turn, then rams the target on the next turn.

Move Details

  • Power 130
  • Accuracy 100%
  • PP 10
  • Priority 0
  • Damage Class Physical
  • Generation Generation I
  • Category Damage

Additional Info

Pokémon That Learn Skull Bash

bulbasaur
Bulbasaur

Types: Grass, Poison

charmander
Charmander

Types: Fire

charmeleon
Charmeleon

Types: Fire

charizard
Charizard

Types: Fire, Flying

squirtle
Squirtle

Types: Water

wartortle
Wartortle

Types: Water

blastoise
Blastoise

Types: Water

beedrill
Beedrill

Types: Bug, Poison

rattata
Rattata

Types: Normal

raticate
Raticate

Types: Normal

ekans
Ekans

Types: Poison

arbok
Arbok

Types: Poison

pikachu
Pikachu

Types: Electric

raichu
Raichu

Types: Electric

sandshrew
Sandshrew

Types: Ground

sandslash
Sandslash

Types: Ground

nidoran-f
Nidoran-F

Types: Poison

nidorina
Nidorina

Types: Poison

nidoqueen
Nidoqueen

Types: Poison, Ground

nidoran-m
Nidoran-M

Types: Poison

nidorino
Nidorino

Types: Poison

nidoking
Nidoking

Types: Poison, Ground

clefairy
Clefairy

Types: Fairy

clefable
Clefable

Types: Fairy

vulpix
Vulpix

Types: Fire

ninetales
Ninetales

Types: Fire

jigglypuff
Jigglypuff

Types: Normal, Fairy

wigglytuff
Wigglytuff

Types: Normal, Fairy

paras
Paras

Types: Bug, Grass

parasect
Parasect

Types: Bug, Grass

meowth
Meowth

Types: Normal

persian
Persian

Types: Normal

psyduck
Psyduck

Types: Water

golduck
Golduck

Types: Water

mankey
Mankey

Types: Fighting

primeape
Primeape

Types: Fighting

growlithe
Growlithe

Types: Fire

arcanine
Arcanine

Types: Fire

poliwag
Poliwag

Types: Water

poliwhirl
Poliwhirl

Types: Water

poliwrath
Poliwrath

Types: Water, Fighting

abra
Abra

Types: Psychic

kadabra
Kadabra

Types: Psychic

alakazam
Alakazam

Types: Psychic

machop
Machop

Types: Fighting

machoke
Machoke

Types: Fighting

machamp
Machamp

Types: Fighting

tentacool
Tentacool

Types: Water, Poison

tentacruel
Tentacruel

Types: Water, Poison

ponyta
Ponyta

Types: Fire

rapidash
Rapidash

Types: Fire

slowpoke
Slowpoke

Types: Water, Psychic

slowbro
Slowbro

Types: Water, Psychic

farfetchd
Farfetchd

Types: Normal, Flying

doduo
Doduo

Types: Normal, Flying

dodrio
Dodrio

Types: Normal, Flying

seel
Seel

Types: Water

dewgong
Dewgong

Types: Water, Ice

gengar
Gengar

Types: Ghost, Poison

onix
Onix

Types: Rock, Ground

drowzee
Drowzee

Types: Psychic

hypno
Hypno

Types: Psychic

electrode
Electrode

Types: Electric

cubone
Cubone

Types: Ground

marowak
Marowak

Types: Ground

hitmonlee
Hitmonlee

Types: Fighting

hitmonchan
Hitmonchan

Types: Fighting

lickitung
Lickitung

Types: Normal

rhyhorn
Rhyhorn

Types: Ground, Rock

rhydon
Rhydon

Types: Ground, Rock

chansey
Chansey

Types: Normal

tangela
Tangela

Types: Grass

kangaskhan
Kangaskhan

Types: Normal

horsea
Horsea

Types: Water

seadra
Seadra

Types: Water

goldeen
Goldeen

Types: Water

seaking
Seaking

Types: Water

staryu
Staryu

Types: Water

starmie
Starmie

Types: Water, Psychic

mr-mime
Mr-Mime

Types: Psychic, Fairy

scyther
Scyther

Types: Bug, Flying

jynx
Jynx

Types: Ice, Psychic

electabuzz
Electabuzz

Types: Electric

magmar
Magmar

Types: Fire

tauros
Tauros

Types: Normal

gyarados
Gyarados

Types: Water, Flying

lapras
Lapras

Types: Water, Ice

eevee
Eevee

Types: Normal

vaporeon
Vaporeon

Types: Water

jolteon
Jolteon

Types: Electric

flareon
Flareon

Types: Fire

porygon
Porygon

Types: Normal

omastar
Omastar

Types: Rock, Water

kabutops
Kabutops

Types: Rock, Water

snorlax
Snorlax

Types: Normal

dratini
Dratini

Types: Dragon

dragonair
Dragonair

Types: Dragon

dragonite
Dragonite

Types: Dragon, Flying

mewtwo
Mewtwo

Types: Psychic

mew
Mew

Types: Psychic

sharpedo
Sharpedo

Types: Water, Dark

torkoal
Torkoal

Types: Fire

relicanth
Relicanth

Types: Water, Rock

bidoof
Bidoof

Types: Normal

snover
Snover

Types: Grass, Ice

drilbur
Drilbur

Types: Ground

bouffalant
Bouffalant

Types: Normal

barbaracle
Barbaracle

Types: Rock, Water

avalugg
Avalugg

Types: Ice

tapu-bulu
Tapu-Bulu

Types: Grass, Fairy

celesteela
Celesteela

Types: Steel, Flying

chewtle
Chewtle

Types: Water

sandaconda
Sandaconda

Types: Ground

blastoise-mega
Blastoise-Mega

Types: Water

sharpedo-mega
Sharpedo-Mega

Types: Water, Dark

pikachu-kalos-cap
Pikachu-Kalos-Cap

Types: Electric